The 3D combat arena and the zoom in and zoom out stuff is something I'd say is a little feature creep-y. I'd focus on making sure the game runs start to finish as you intend before doing controller or localization things, if that comes up. too many binds all active at once can screw things up. Game only plays Keyboard, Game only plays gamepad, Game only plays M/K for handicapped. Gamepad functionality is probably the first thing people will ask for, and at that point you'll need to break it all back down in the title screen options and have specific sections. Since the game is just launching, I'd honestly remove it for now. The mouse interface might be nice if eventually you're looking to help disabled folks find a way to play. Having it displayed on the title screen will allow users to report specifically, as pri 1 does. That way you can know which versions are doing what (steam should make this easy on you, in theory). Priority 2 would be creating a version number system. Should make it easier for people to report bugs, and on reporting, you to replicate and find the source. This will allow more accurate troubleshooting (Manor_hall_shambles vs Manor_hall_repaired or something.). Priority 1 is labeling the zones, and then having those labels appear in either the menu while it's open or the save name on the save screen. I think they'd be decent signposts for what to do and what not to do. Limit yourself to what you can use effectively and long term, don't add things because they look cool. It's niche and quirky, and he did do something with everything, but it should be a nice warning as to feature creep- it's janky as hell but still pretty interesting for what it is. The dev of Lawless put every script he could find in and tried to something with all of them. The Crystal Project dev made the game mechanically waterproof, did exactly what he intended to do, but the story is a little :/. I'd suggest looking at Crystal Project, a real cool game made in what appears to be the same engine, and Lawless Lands (an RPGmaker game).
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